![]() ![]() This might not be a problem in TL2 because I have only played the demo.ĥ. ![]() I sometimes get a little bored with my skillset if I don't get upgrades often enough. A lot of time I regret my decision to invest in some skills. My experience has been a little different. But you can do that in D3 also! You can use just a single set of skill the whole game or change them constantly to experiment like I did.Ĥ. You get more different experience by changing classes each playthrough than changing skills.ģ. Yes but there are 5 classes in total, so you should try playing with those classes as well! Replayability comes from playing the different classes, not playing the same class over and over again. Why does it feel like cheating? Why does it ruin the game?Ģ. while d3 holds you by the hand for 40+hours till you get to the point where its only about gear and button mashing 1. you can play the game the way you want to from beginning to end. In tL2 i decide if im gonna max out only 3 active skills and use potions like fire resistance ect, and skill scrolls, or do i go for moreskills, but less potent ect. If we acknowledged the parts D3 got right, maybe the modding community could make T2 even more awesome by improving on those ideas. You don't play terrible games for months. Second thing I'd like to mention is that there is so much hate for D3 that I think it clouds the discussion. "There is no replayability" You can still replay the different classes so what is the problem? Well if you play thousands of hours then you might run into problems but vast majority of gamers won't play one game that muchĪnd since T2 is moddable, the first mod people seem to ask for is a respec potion.Also there is lots of gameplay before Inferno that is completely viable with lots of different builds. If there are golden builds for D3 that everyone must use in Inferno then wouldn't that be the case for T2 too? In T2 you just have to restart your character to build it once it has been discovered. In Torchlight 2 you can respec 3 last skill points, so there is considerably less room for experimentation. "Every character is the same" Well isn't it opposite? It's easy to change and test what works for you or go crazy and experiment.Why is that? Few reasons have been listed but I don't understand those: I see Diablo 3 rune system listed as a negative for it a lot on forums compared to the no respec system in Torchlight 2. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |